OpenXR lets developers build an app once and run it on many devices, instead of rewriting it for each headset.
OpenXR is a free, royalty-free standard from the Khronos Group. It defines a common way for apps to talk to virtual reality (VR) and augmented reality (AR) hardware.
Games, tools and experiences are written against the OpenXR API.
Software from the headset maker translates those calls into what the device understands.
Headsets, controllers and trackers work with any OpenXR app without custom code.
Before OpenXR, every headset had its own SDK. Now there is one path.
| Before OpenXR | With OpenXR | |
|---|---|---|
| Development | A separate version per headset | One codebase |
| Compatibility | Limited to the supported devices | Works on any conforming runtime |
| Future hardware | Needs new updates | Often works without changes |
| Cost | More time and testing | Less time, less maintenance |
We are a trusted Axiom partner and Meta developers, building on OpenXR to bring reliable, well-tested tools to VR users and developers.
Questions or want to work together? Reach out and we will get back to you.